FIND YOUR PARTNER: TELEPHONE CALLS
This is a fast fun way to pair students for another activity. Just print this page, copy on to colored paper if you want, cut each sentence: questions and answers.
Students should walk around the room and find the missing half of their exchange. Combinations must be logical. This sheet has a total of nine exchanges, which allows for eighteen students. If your class size is larger than this, just duplicate one sentence for every two extra students.
As an alternative, you could make multiple copies of this page, cut the same as above, divide students into groups, and give each group all the exchanges to match.
Telephone Calls and Answers
May I please speak to Jerry?
He's not here right now. May I take a message?
I'd like to make a reservation.
For how many people?
Is this the Animal Defense League?
The Animal...what? Sorry, I think you have the wrong number.
May I please speak to Maria Shigematzu in Accounting?
She just stepped out for a minute. Can I have her call you back?
Sorry to bother you but-
Do you know what time it is?
I'd like to order a large pizza with Canadian bacon and pineapple.
Delivery or pick-up?
I'd like to place an order for 500 red pens.
Sorry, we're out of red. We should be getting more in next week.
I really have to get back to my English homework.
Oh, I'll let you go. Give me a call when you have some time.
I'm sorry I didn't call you last night. I fell asleep early.
That's okay. I wasn't here anyway.
Karin's ESL PartyLand/ ©1999 by Karin M. Cintron & Karl Graham/Reproducible for Classroom Use
Wednesday, March 18, 2009
Grammar Game 2
Chained Sentences with "if"
This game needs students understanding about Conditional Sentence in any type, I, II, or III. It can be performed writtenly or orally.
Purposes:
- To enrich students understanding about Conditional Sentences.
- To motivate students express their ability in making sentences.
Level:
Intermediate to advance
Preparation:
-
How to play:
- Give students a conditional sentence as a starter. It can be written on the board, or spoken orally.
For instance:
"If I were a president, I would build a dam"
- Ask one of students continue that sentence, started with
"If I built a dam, (SUBJECT) would (VERB) ..........."
- Then, ask another student to continue, with
"If (SUBJECT) (VERB II) , .........................................."
Remember that sentence with "if" is converted from the former sentence of condition.
Example results:
If I were a president, I would build a dam.
If I built a dam, all people would help me.
If all people helped me, I could take a rest.
If I took a rest, I would eat a lot of bananas.
If I ate a lot of bananas, my stomach would be sick.
If my stomach were sick, ...........................................
Students who can not make a new sentence will be punished: singing, dancing, etc, to make this game more interesting.
This game needs students understanding about Conditional Sentence in any type, I, II, or III. It can be performed writtenly or orally.
Purposes:
- To enrich students understanding about Conditional Sentences.
- To motivate students express their ability in making sentences.
Level:
Intermediate to advance
Preparation:
-
How to play:
- Give students a conditional sentence as a starter. It can be written on the board, or spoken orally.
For instance:
"If I were a president, I would build a dam"
- Ask one of students continue that sentence, started with
"If I built a dam, (SUBJECT) would (VERB) ..........."
- Then, ask another student to continue, with
"If (SUBJECT) (VERB II) , .........................................."
Remember that sentence with "if" is converted from the former sentence of condition.
Example results:
If I were a president, I would build a dam.
If I built a dam, all people would help me.
If all people helped me, I could take a rest.
If I took a rest, I would eat a lot of bananas.
If I ate a lot of bananas, my stomach would be sick.
If my stomach were sick, ...........................................
Students who can not make a new sentence will be punished: singing, dancing, etc, to make this game more interesting.
Labels:
chained if
Tuesday, March 17, 2009
Speaking Game 2
WHO AM I?
(another version of a language game)In this game, students can practice their ability in asking and aswering yes-no questions to guess a mistery guest/person.
Level:
- intermediate to advance
Purposes:
- to help students to communicate in English by using yes-no questions.
- to make students more familiar with certain persons
- to recover and enrich students' vocabularies.
Preparation:
- Cards of famous persons, ie: artists, politicians, teachers, singers, movie stars, etc
- Scoring board
How to play:
- Divide all students into groups of 5 or others
- One of the members of each group must be the master.
- Ask the master to stand in front of the class.
- Give the master a card with a name of a pereson in it.
- The master's members try to guess who the person's name in the card. They may ask with yes-no questions only. Remind them to start the questions with general questions and then followed by some specific one
- Continue to the next masters and groups.
- The winner is the group who can guess the most persons in the cards.
(another version of a language game)In this game, students can practice their ability in asking and aswering yes-no questions to guess a mistery guest/person.
Level:
- intermediate to advance
Purposes:
- to help students to communicate in English by using yes-no questions.
- to make students more familiar with certain persons
- to recover and enrich students' vocabularies.
Preparation:
- Cards of famous persons, ie: artists, politicians, teachers, singers, movie stars, etc
- Scoring board
How to play:
- Divide all students into groups of 5 or others
- One of the members of each group must be the master.
- Ask the master to stand in front of the class.
- Give the master a card with a name of a pereson in it.
- The master's members try to guess who the person's name in the card. They may ask with yes-no questions only. Remind them to start the questions with general questions and then followed by some specific one
- Continue to the next masters and groups.
- The winner is the group who can guess the most persons in the cards.
Labels:
Who am I?
Vocabulary Game 1
GROUPING with words
In some lessons we may divide our students into groups. This game is used to make groups based on the name of particular things, such as: part of body, flower, animal, etc
Purpose:
- To help students memorize the name of particular things which they belong to, for instance: Jasmine, Rose, Tulip, and Orchid are belong to FLOWER, etc.
Level:
- Beginner up to advanceThis game level can be varied, based on the difficulties or kinds of vocabulary. Simple words should be applied for the beginner, but idiomatic vocabularies are fit to the advance. Teachers should arrange or select which words are suitable for their students.
Preparation:
- Make a list of word groups. The amount of the groups or words are depend on the groups and words you want to make.
Example:
FLOWER: Rose, Jasmine, Orchid, Tulip
PART OF BODY: Hand, Knee, Head, Stomach
COMPUTER PARTS: Monitor, Keyboard, Screen, Modem
- Make cards of hard paper.
- Write those words, you have listed, onto the cards, one word for one card
How to play:
- suffle the cards and deliver to students, one by one.
- in about 3 minutes, all students must find his friends with cards in the same group.
- ones who can not find groups or join in wrong groups must be punished, ie: singing, dancing, acting, etc.
- at last, groups have been made.
In some lessons we may divide our students into groups. This game is used to make groups based on the name of particular things, such as: part of body, flower, animal, etc
Purpose:
- To help students memorize the name of particular things which they belong to, for instance: Jasmine, Rose, Tulip, and Orchid are belong to FLOWER, etc.
Level:
- Beginner up to advanceThis game level can be varied, based on the difficulties or kinds of vocabulary. Simple words should be applied for the beginner, but idiomatic vocabularies are fit to the advance. Teachers should arrange or select which words are suitable for their students.
Preparation:
- Make a list of word groups. The amount of the groups or words are depend on the groups and words you want to make.
Example:
FLOWER: Rose, Jasmine, Orchid, Tulip
PART OF BODY: Hand, Knee, Head, Stomach
COMPUTER PARTS: Monitor, Keyboard, Screen, Modem
- Make cards of hard paper.
- Write those words, you have listed, onto the cards, one word for one card
How to play:
- suffle the cards and deliver to students, one by one.
- in about 3 minutes, all students must find his friends with cards in the same group.
- ones who can not find groups or join in wrong groups must be punished, ie: singing, dancing, acting, etc.
- at last, groups have been made.
Labels:
Grouping with words
Grammar Game 1
GRAMMAR RACING
Background:Students often feel boring in grammar class. They need more activities than looking series of language patterns. This game tries to give them relax and fun, but useful in learning grammar.
Level: beginner up to advance, this game can be varied based on the level of grammar we want to review.
Variation:
This game is better held outside the classroom or "an out bond game".
Purpose:
To reinforce or review students’ understanding about a grammar or grammars.
Preparation:
- Make cards of words that derived from about four example sentences.
- The sentences must be correct based on the previous grammar you have taught.
- Prepare some foam boards and thumb nails to make the cards stick on them.
How to play:
- Divide the class members into groups of 4 students.
- Two groups are chosen to play at the first occasion. They must stand about 5 meters from theboards. The others performs as supporters of the two groups.
- When the teacher (referee) gives the command, the first members of the two groups rush to the board and arrange the cards into as many as possible sentences. The time is only one minute for each.
- If the time is up, the teacher gives a sign and, in turn, the second members rush up. They can create new sentences of give corrections to sentences have been created by the first members.
- And so forth, until the last members of the two groups completed their tasks.- The next two groups are chosen to play, until the last groups.
- The winner groups meet each others, till we get the FINAL PLAY.
The winner:
- The winner of this game is the group that can arrange sentences grammatically correct.
- The cards that arrange the correct sentences worth 5 point.
- The cards that arrange the incorrect sentences worth – (minus) 2 point
Background:Students often feel boring in grammar class. They need more activities than looking series of language patterns. This game tries to give them relax and fun, but useful in learning grammar.
Level: beginner up to advance, this game can be varied based on the level of grammar we want to review.
Variation:
This game is better held outside the classroom or "an out bond game".
Purpose:
To reinforce or review students’ understanding about a grammar or grammars.
Preparation:
- Make cards of words that derived from about four example sentences.
- The sentences must be correct based on the previous grammar you have taught.
- Prepare some foam boards and thumb nails to make the cards stick on them.
How to play:
- Divide the class members into groups of 4 students.
- Two groups are chosen to play at the first occasion. They must stand about 5 meters from theboards. The others performs as supporters of the two groups.
- When the teacher (referee) gives the command, the first members of the two groups rush to the board and arrange the cards into as many as possible sentences. The time is only one minute for each.
- If the time is up, the teacher gives a sign and, in turn, the second members rush up. They can create new sentences of give corrections to sentences have been created by the first members.
- And so forth, until the last members of the two groups completed their tasks.- The next two groups are chosen to play, until the last groups.
- The winner groups meet each others, till we get the FINAL PLAY.
The winner:
- The winner of this game is the group that can arrange sentences grammatically correct.
- The cards that arrange the correct sentences worth 5 point.
- The cards that arrange the incorrect sentences worth – (minus) 2 point
Labels:
Grammar racing
Speaking Game 1
What is it?
In this game, students practice their ability in giving and answering yes-no questions to guess a misterious thing.
Level: intermediate - advance
Purposes:
- to develop students’ vocabularies
- to exercise with yes-no questions
- to introduce certain vocabularies
- to gain communicative purposes
Preparation:
Card of words. It can be person, thing, animal, town, etc. It’s held by teacher.
How to play:
- Divide the class into groups of 5 students.
- One of the members must be selected as the master.
- All the masters must stand in front of the class.
- The teacher gives a card of word to the 1st master.
- The members of group must guess the word, but they may ask the master by asking yes-no questions. This chance is only 3 minutes to play.
- After 1 group or master plays it, then the next master or group has a chance to play, till the last master.
- The group who can find the word most is the winner.
Example:
The word hidden in the card is FARMER
Student 1: “Is it a thing?”
Master :“No”
Student 2: “Is it occupation?”
Master : “Yes”
Student 3: “Is it for person who drive vehicles?
Master : “No”
Student 4 “Does he work in an office?”
Master : “No”
Student 5 “Does he work in a farm?”
Master : “Yes”
In this game, students practice their ability in giving and answering yes-no questions to guess a misterious thing.
Level: intermediate - advance
Purposes:
- to develop students’ vocabularies
- to exercise with yes-no questions
- to introduce certain vocabularies
- to gain communicative purposes
Preparation:
Card of words. It can be person, thing, animal, town, etc. It’s held by teacher.
How to play:
- Divide the class into groups of 5 students.
- One of the members must be selected as the master.
- All the masters must stand in front of the class.
- The teacher gives a card of word to the 1st master.
- The members of group must guess the word, but they may ask the master by asking yes-no questions. This chance is only 3 minutes to play.
- After 1 group or master plays it, then the next master or group has a chance to play, till the last master.
- The group who can find the word most is the winner.
Example:
The word hidden in the card is FARMER
Student 1: “Is it a thing?”
Master :“No”
Student 2: “Is it occupation?”
Master : “Yes”
Student 3: “Is it for person who drive vehicles?
Master : “No”
Student 4 “Does he work in an office?”
Master : “No”
Student 5 “Does he work in a farm?”
Master : “Yes”
Labels:
What is it?
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